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Showing posts with label Microsoft. Show all posts
Showing posts with label Microsoft. Show all posts

Friday, 2 December 2011

Microsoft Goes After Dads In New WinPho Commercial



Kids send the strangest things over 3G networks! In this new commercial for Windows Phone 7, poor old pops is doing the shopping while consulting a list that has been helpfully shared via One Note. Suddenly, cola appears on this list alongside a pound of candy and some huge suckers. Who is hijacking pops’ reverie with their crude hacking? I’ll let you watch to find out. It’s hi-larious!
But what does this commercial mean?
Microsoft has a hard row to hoe, but it’s ads like this that highlight the technology quite admirably. Because the control both the desktop and the phone OS, commercials showing the functionality versus talking up specs make much more sense and are, in turn, much more compelling (remember that Verizon commercial where the geek goes into the store and the salesperson rattles off an Android tablets’ technical specifications? How funny was that?)
There is a certain subset of phone buyer who doesn’t want to go, as it were, mainstream. WinPho is nearly perfect in that respect, dropping stealthily in between Android and iOS like a hale and well-met friend and eating both sides’ market share. While you probably won’t be performing many jackanapes with your Windows 7-powered kids this hardware iteration, I could see a day when Windows 8 and WinPho 7 become the standard in business and, increasingly, at home. Here’s hoping.

Wednesday, 30 November 2011

SandyStation interactive sandbox uses Kinect to make topography much more interesting (video)


If you're not really into using your Kinect experiment to launch your new startup or give your nextpresentation, let us offer another entertaining option. Two students at the University of West Bohemia in Pilsen have created an interactive sandbox using Kinect, a projector, a computer and, of course, a box chock full of sand. The Xbox motion / depth detector is installed about two feet above the sand pit to measure each area that is carved out. Using a unique detection program, the topographical information is then transmitted to a data projector that renders an image in the sandpit -- the image being a color based on the height or depth of what has been created. The devs have built out a few different projections. Hills that are constructed by the user are assigned a shade of green based on height, while troughs are given blue hues according to depth. What's that? You built a hill and dug out the center? The projector sees that as a volcano, complete with spewing lava. If you're tired of SimCity and want to actually get your hands dirty, take a peak at the video just past the break.
[Thanks, Mark]

Microsoft Builds A Browser-Based Windows Phone 7 Simulator To Woo iPhone/Android Users


WP7 Sim 2
While the features that Windows Phone 7 can call “exclusive” are few and far between, there’s at least one aspect of it that is absolutely, undeniably original: the user interface.
Called “Metro”, the UI is so unique that it’s almost polarizing — you’ll know whether you love it or hate it within a few seconds. Microsoft is counting on finding a few more lovers in the crowd, it seems: they’ve just launched a browser-based WP7 simulator, seemingly tailored solely to sing Metro’s siren song to the wandering iPhone/Android user.
The simulator is cute, and definitely a great example of what can be done with some incredibly clever scripting — but I’m not sure that it’s actually helpful, either for Microsoft or the curious user. For a laundry list of reasons, the simulator only scratches the surface of what Windows Phone 7 can do; while you can tap into certain screens (the People hub, the Phone dialer) and kinda-sorta simulate what you’d do there, the vast majority just kind of sit there. You’re really just walking through a series of animated screenshots. For anyone who’s written a line of code, the limitations make sense — but for the user trying to get that full-fledged Windows Phone experience, it could easily come across as broken.
Still, it’s worth checking out if only to admire the scripting work. You can find it at http://bit.ly/vvvU05, or by clicking this direct link from your smartphone. It’ll (sort of) work from your desktop browser as well — but as it’s tailored around swipe gestures and touch input, mouse input tends to choke it up.
Source:http://techcrunch.com/2011/11/29/microsoft-builds-a-browser-based-windows-phone-7-simulator-to-woo-iphoneandroid-users/

Microsoft enables Android and iOS users to experience Windows Phone 7... via the web

Still tempted by the fruit of another? If you're looking Microsoft's way, but aren't quite ready to toss your adoration for iOS or Android aside, the coders in Redmond are giving you an aalternative to quitting cold turkey. By visiting http://aka.ms/wpdemo on one's iOS or Android browser, you'll be immediately tunneled into a emulation of Windows Phone 7. We gave it a test run here at Engadget HQ, and it seems that every tile and swipe save for Apps runs properly. Can't say the fonts and such looked as smooth on our Galaxy S II as they do on the Radar, but it's a solid effort that'll definitely serve you well if you're considering the switch. Just don't try to flip the demo horizontally -- that's clearly a no-no.

Tuesday, 29 November 2011

Verizon details live FiOS TV service for Xbox 360, Kinect controls on tap


Microsoft announced back in October that it would be bringing live FiOS TV channels to the Xbox 360 (along with some offerings from Comcast), and Verizon has now finally filled in most of the specifics. As expected, you'll need both FiOS TV and internet, plus an Xbox Live Gold membership to access the "select" live channels (up to 26 depending on your TV package), but Verizon is making a special offer available to coincide with the launch. You can get its FiOS Triple Play package including FiOS internet, TV and phone, plus a year of Xbox Live Gold for $89.99 a month if you sign up before January 21st, and Verizon will also throw in the new anniversary edition of Halo. What's more, Verizon has also confirmed that the new service will make use of Kinect voice and gesture controls, and it's accepting orders for the new bundle package right now -- the service itself will be available next month.

Monday, 28 November 2011

Rumor mill: next gen Xboxes + Kinect 2 to read lips, track fingers, make unicorns real


Pinches of salt at the ready, folks. According to the latest speculation, Microsoft's sequel to the Xbox 360 will actually be two models, a pared down set-top box for casual gamers and a heftier model for the hardcore. Either way, Xbox 720 / Xbox Loop's getting paired up with a revised version of the magnificent Kinect hardware. The digital grapevine's saying that Kinect 2 will be able to read your lips, track your fingers and sense the tone of your voice to determine if you've come over all angry. It can't do that currently thanks to its USB cable, which can only transmit 16MB/s of data -- limiting the camera's resolution to 320 x 240 at 30fps. We don't know what protocol the new sensor bar will use, but we do know that either USB 3.0 (which can transmit 400 MB/s) or Intel's Thunderbolt (700MB/s) would remove such limitations. In related news, 2012's Kinect for Windows is getting a shorter USB cable for better data integrity and a refocused image sensor that will switch to "near mode" to see objects 50cm away -- which means a whole bunch of classic Kinects and Nyko Zooms are gonna wind up as a filling for a New Mexico landfill.

Saturday, 26 November 2011

Microsoft: “Microsoft Has Had [Voice Control] In Windows Phones For A Year”


In a charming interview with Forbes Magazine, Microsoft’s Craig Mundie discussed future products at Microsot, including the success and plans for the Kinect as well as their mesa para computación, the Surface.Most important to certain folks who like computers by Apple were his comments on Siri. Basically, he said Windows Phone has had voice control – namely simple commands like “text Mom” and Bing searches – for a year now. Duh!
He said:People are infatuated with Apple announcing it. It’s good marketing, but at least as the technological capability you could argue that Microsoft has had a similar capability in Windows Phones for more than a year, since Windows Phone 7 was introduced.Now does that say that Microsoft can’t market product? Sure. Does it also say that people don’t care about Windows Phone? Why not. Does it say that Microsoft has a huge gap to close? Absolutely.Will they close it? Eventually, but it won’t be easy.

Acer Allegro officially on sale in France and Taiwan

Here it is, folks: the inaugural Windows Phone from Acer, known as the Allegro, is now ready and rearin' to be sold. Not only is it coming to France as originally expected, it appears that Taiwan has elected to join in the fun as well. It's no top-notch device, but it doesn't pretend to be either. Even then, the specs aren't that much of a disappointment: it comes with a 3.6-inch WVGA (800 x 480) display, 1GHz single-core Qualcomm MSM8255 CPU, 8GB internal storage, 5MP rear camera with LED flash and a 1,300mAh battery. We'd like to see a front-facing cam and a larger juicepack, but it still promises a lengthy nine hours of talk time regardless. And the no-contract price is definitely tempting, with it being sold currently in France for €285 ($380); Taiwanese customers can wander into their local Synnex store on November 30th, likely at a very similar price point. There's no word on if the Allegro will grace any other countries with its presence.


Source:http://www.engadget.com/2011/11/25/acer-allegro-officially-on-sale-in-france-and-taiwan/

Thursday, 24 November 2011

With Its $100M Acquisition Of VideoSurf, Microsoft’s Video Search Now Has Big Potential


Screen shot 2011-11-22 at 2.20.59 PM

Yesterday morning, we reported that Microsoft had acquired Israeli video startup, VideoSurf, for approximately $70 million. The deal indeed has been greenlighted, as Microsoft confirmed in its blog post yesterday. However, at the time, the price of the acquisition was unclear; several sources (who wished to remain anonymous) pegged the number at $70 million. But, today we’ve heard from a solid source that the actual price of the acquisition was actually just under $100 million — in cash.
Sure, it’s not quite the $8.5 billion Microsoft paid for popular voice and video-over-IP service, Skype, but for a relatively young startup, this is a big win. As to its backstory, VideoSurf was founded by four Israeli entrepreneurs, Eitan Sharon, Lior Delgo, Shai Deljo, and Achi Brandt in 2006, and the San Mateo-based startup has since raised $28 million from a bunch of notable investors, which include Facebook COO Sheryl Sandberg and her husband, SurveyMonkey CEO David Goldberg, along with Al Gore and Current Media CEO Joel Hyatt (as well as a few others, like Pitango VC and Verizon Ventures.)
Why did Microsoft make this acquisition? Well, just as Microsoft plans to integrate Skype into Xbox Live and VideoKinect for Xbox Live to allow gamers to Skype from their consoles, the tech giant plans to add VideoSurf’s technology into the Xbox 360 ecosystem (specifically Xbox Live) as well. Microsoft will be rolling out voice search over the holiday season and is currently in the process of integrating content from video and cable providers (like Verizon, Comcast, HBO and Epix, for example) into Xbox Live.
Microsoft is also adding a search layer over the platform to let users search for content from apps and beyond, so that one searching for Lord Of The Rings might get results from Netflix, or Comcast’s library, or apps from its Zune Marketplace. Because VideoSurf’s platform is all about video discovery and allowing users to quickly find video content from a wide range of websites (like Hulu, Dailymotion, Metacafe, etc.), this will amp up Xbox Live’s search criteria, which, at this point, just relies on metadata offered up by the content provider.
Not only that, but VideoSurf also implements some cool audio recognition technology along with facial recognition functionality that allows the startup to pull from specific frames within videos, which, when combined, the company (and Microsoft clearly agrees) can provide better search results (and relevancy) coupled with an enhanced user experience.
This is also a smart move play by Microsoft when looking at its future ambitions for both Xbox Live and search on the whole. As Xbox Live adds content from other independent video providers, VideoSurf’s multifaceted search technology can provide a much-improved means of parsing video content from these indie providers that typically don’t have the same amount of data tied to their videos as the larger, premium content providers. If and when Microsoft adds YouTube to Xbox Live, they will need an enhanced search mechanism to serve refined results from the some-billion-odd videos YouTube counts in its bullpen.
Microsoft could also leverage VideoSurf technology for Bing’s video search, making search a less-painful experience across its devices. Considering the startup’s technology will allow Kinect users to search and discover content across multiple entertainment providers within Xbox Live and use Kinect’s voice search powered by Bing, you can see the sizable value proposition inherent in this acquisition. This could allow Microsoft, via Kinect’s unique interface, to offer rich web-based search through TV — potentially leaping over Google based on its current efforts to do the same with Google TV.
It will be interesting to see how the Xbox ecosystem improves with Skype and VideoSurf integration, but the future is definitely looking somewhat bright — something that’s not always said in when referring to the tech old timer.
Source: http://techcrunch.com/2011/11/23/with-its-100m-acquisition-of-videosurf-microsofts-video-search-now-has-big-potential/

Wednesday, 23 November 2011

Windows Phone Marketplace: One Year In


windows-phone-7-marketplace

Mobile analytics firm Distimo has taken a look at Microsoft’s Windows Phone Marketplace one year after its launch in November 2010. Now available in 35 countries worldwide, the store has grown consistently in size and scope since its debut, at a rate of 700 new publishers added per month. But its app download volume, in comparison with market leader iTunes, is still quite small. In fact, it’s 39 times smaller relative to Apple’s App Store for the iPhone.
The Windows Phone Marketplace was initially available to 17 countries with 18 added later on.* Distimo’s report examines trends among all 35.
Today, Microsoft’s Windows Phone is being hyped as the 3rd major mobile ecosystem, with some analysts even predicting it will steal huge chunks of mobile market share away from Apple’s iPhone by 2015. However, in terms of its app store, it’s still the 5th largest in size, behind Apple, Android, BlackBerry and Nokia.

At its launch, 70% of the mobile apps in the Windows Phone app store were paid and this continued to be the case up until February 2011. At that point, the number of free apps began growing exponentially. By June, there were 900 more free apps than paid apps in the store. But the following month, Microsoft kicked out over a thousand free apps due to developer violations with regards to their policy on “app spam.” (According to Microsoft’s rules, a developer cannot publish more than 20 apps with similar functionalities per day.) Even with the crackdown, the number of free apps continued to grow again, and by October, there were again more free apps than paid ones in the store.
Distimo found that paid apps increased steadily over the past 12 months, with nearly 1,300 new apps per month, while free apps grew by 1,650 new apps per month. As is par for the course in other app stores, games are the most popular category of app for Windows Phone, too, whether free (33% of the top 100) or paid (54% of the top 100).  (As of Oct. 2011)

However, when examining local markets, the free/paid mix isn’t always as consistent. For example, in the U.S. and Australian Marketplaces, 50% of the top 100 free apps are games. But in Brazil, South Korea, Norway and The Netherlands, games account for only 15% to 20% of the top free apps. Meanwhile, in the U.K and South Africa, games account for 64% of the top paid apps and in Brazil and South Korea only 10% of the top paid apps are games. This latter situation is likely impacted by those countries’ “notorious” game rating policies, says Distimo.
In terms of downloads, the U.S. leads, with 101,000 free app downloads and 20,000 paid app downloads per day (out of the top 300 most downloaded apps). Compared with the iPhone, though, these numbers are chump change – that market saw 43 times more free downloads and 16 times more paid downloads daily (also out of the top 300).

In addition, when calculating paid downloads, it’s important to note that paid downloads on Windows Phone include free trials. These types of “paid” apps account for 80% of the downloads, which means that only 4,000 downloads (out of the top 300 paid) are generating revenue in the U.S. Marketplace.
Outside of the U.S., the other top download spots include Germany, the U.K., France and Italy, which hold spots 2 through 5. Out of the more recently added countries, Japan has to largest download volume with 6,000 apps (in the top 300) downloaded per day.
Japan and the U.S. also have the most unique content in their stores, with 215 and 1,361 unique apps, respectively. Chile, Portugal, Colombia and South Africa have no unique content. For the most part, the overlap of free apps is lower compared with the overlap of paid apps. This holds true everywhere but Brazil and South Korea, Distimo found.

One not too pleasant finding: nearly half of the applications are only available in the original 17 countries. That means developers did not take advantage of the new countries when launching their apps or have not updated their older pre-Mango apps since the Mango 7.5 release, which brought the additional countries on board. That may be the most interesting finding of all, as it speaks to developer inertia in this app store.
Source: http://techcrunch.com/2011/11/22/windows-phone-marketplace-one-year-in/

Saturday, 19 November 2011

Microsoft And TechStars Launch Kinect Accelerator For New Kinect-Based Startups


kinect_accel
The Kinect has proved fertile ground for hackers and innovators all over the world, from individuals to student teams to established researchers. But as yet there haven’t been many commercial applications. Microsoft and TechStars are hoping to turn the creativity and momentum associated with the Kinect into some functioning startups.
Applications are being taken through January 25th; ten will be chosen and given the opportunity to participate in a three-month incubation program at Microsoft — and get $20,000 in seed funding. Got an idea for a new device, service, or method of using the Kinect’s low-cost real-time depth sensor? This could be a good opportunity — if you can afford to move to Seattle for a while this Spring. Don’t worry: the program is in the downtown area, not Redmond.
There are minor catches. TechStars, in exchange for funding and leading the program, will be getting a 6% stake in your new company (in common stock). And it’s not just a way to put the finishing touches on a game you’ve been working on. The goal is “to create businesses that leverage the Kinect for Xbox or Windows.” And since the Accelerator is based in South Lake Union, there will likely be daily rumbles with Amazon employees, who consider the area their exclusive territory.
Clearly, the idea is to package and monetize some of the creative energy going into the platform. It seems like a good fit for the student engineering teams we’ve seen that likely put their devices together with university tools. Travel to the Emerald City, get some expert help and learn your way around the SDK, and get a shot a creating a business. Microsoft doesn’t get to keep any of your IP or anything, but it’s no secret that you’re essentially working for them. What’s good for the Kinect is good for Microsoft.
Source: http://blog-bin.com/